Introduction to gear trains and assignment
After an introduction to gears and an exercise with building gear trains and calculating their gear ratios, our engineering class was presented with the exciting challenge of making a Lego car that can transport a 1 kg load as fast as possible.
Gear trains can be used to maximize torque or speed but not both at once. So the task was really to find the sweet spot where the car has enough torque to carry a 1 kg load without slowing down critically and at the same time moves as fast as a gear train arrangement can allow.
We were allowed to use Lego gears of 8, 16, 24, and 40 teeth. So if we arrange an 8-tooth gear to drive a 40-tooth gear, for example, we have a gear ratio of 1/5. We would multiply the torque by 5, meaning a greater capacity to carry wait/harder to stop, but decrease the speed by 5 fold.
Figure 1: Gears of different tooth numbers we could use
|
Figure 2: Motor (fast but low torque), Pico Cricket, and Motor Board used
Trying out gear ratios to identify the "sweet spot":
Go big and secure functionality first:
Since our motor was really fast but of low torque, my teammates, Nanaki and Vivian, and I first had to maximize the torque and see if the car can move with the weight at all. We made a gear train with 4 sets of 8-tooth gears driving 10-tooth gears. We arranged the gears such that the fist 8-tooth gear was connected to the motor itself, this 8-tooth gear drives a 40-tooth gear. On the same axis as this 40-tooth gear is an 8-tooth gear driving another 40-tooth gear, etc. This gave as a gear ratio of (1:5)*(1:5)*(1:5)*(1:5) = 1/625. This makes the torque 625 times larger while making the speed 625 times slower. Not very surprisingly, our car moved with the weight but incredibly slowly.
Figure 3: Strong but really slow model with a gear ratio of 1:625 |
Once we knew the car actually moves and carries the required weight, we slowly increased the gear ratio to maximize the speed. Below is a table with the gear ratios of the different models we made and the respective speeds of the car.
Table 1: Gear ratios and speeds of different models
Gears
used
|
Gear
Ratio
|
Time
over 4 m
|
Speed
(m/s)
|
(8:40)x3 + (8:24)
|
(1/5)3x(1/3) = 1/375
|
~2 minutes
|
0.03
|
(8:24)x2 + (8:40)
|
(1/3)2x(1/5) = 1/45
|
16 seconds
|
0.25
|
(8:40)x3
|
(1/3)3 =
|
11 seconds
|
0.36
|
(8:24)x2
|
(1/3)2 = 1/9
|
Too weak to move, needs a push
|
|
(8:24) + (8:40)
|
(1/3)x(1/5) = 1/15
|
~8 seconds
|
0.5
|
Interesting observation: For the model with a gear ratio of
1/9, the car didn’t move from rest when we started the cricket. But it started
moving with a little push at first. This is consistent with the fact that the
coefficient of friction is greater when you move an object from rest than it is
for an object moving at a non-zero speed.
Also notice that just by changing the gear ratio of our gear
train, we were able to increase the speed of our car by 2 orders of magnitude.
(1/27) |
(1/15) |
Wheels and body:
We decided to connect the largest pair of wheels to the axis with the last gear to further maximize the speed of our racer. Because of its larger circumference, the biggest wheel covers/travels more distance per rotation.
We connected the medium-sized pair of wheels on the opposite end of the car. These were not connected to any gears. Instead, they would sort of come along for the ride while giving the car stability. We briefly considered connecting the two pairs of wheels with belt but abandoned the idea because it would create unnecessary additional friction.
We first arranged our wheels so that the motor would sit closer to the mid point of the length of the car. But this pushed the 1 kg mass farther to one edge. Since the 1 kg weight was the majority of the car's weight, this shifted the center of mass to the edge of the car and tilted it to one side. As a result the edge of the car carrying the weight would give to the large inertia of the mass when the car accelerated from rest, and the weight would fall off the car.
Figure 5: Design of car with motor in the middle and mass closer to back wheels
Figure 6: Design of car with load at the center
|
Through out the construction of the racer, we made sure to loosen the gears along the frame of the car just enough so that there is no friction hindering rotation. We also set the wheels apart such that they don't brush up against the body of the car or any gears. Again, this prevented unwanted friction and helped speed up our racer.
We also made enough room for the Pico cricket to sit next to the weight. As a final touch, we wrapped the wire connecting the cricket to the motor board around the weight so that it doesn't trip the car by dragging on the floor.
Figure 7: Final iteration of Lego racer with and without mass
Racer at work: A video showing our Lego racer complete a 4 m journey carrying a mass of 1 kg
What would I improve
Given more time, I would experiment with more combinations of gears such as 16:40 rather than 8:40 to further maximize the speed. Since we didn't try anything between gear ratios of 1:9 and 1:15 I am curious as to what the actual maximum capacity of our car is.
I would also calculate the relationship between the actual speed of the car and its gear ratio out of the first few trials to make the manufacturing process easier. Using a function or relation to calculate the exact ratio needed is more efficient than trying each gear ratio individually, especially if we want to vary the mass carried or mass-produce this Lego racer.